Some of the Crafting promises they're making sound encouraging. The screenshots are pretty. Looks like we'll all be updating our computers or video cards if we want to play this one, no?
I think I'm good for areas this week. We have two locales you guys haven't explored much at all: Annwyn Wood and Briarton. I spent the morning in a spreadsheet wondering how to reconfigure the XP penalties. I decided to make the scale exponential rather than geometric. So rather than a flat 20% loss, expect 5-12% for second level, 7-14% for third, and as much as 30-36% for 11th level. After 7th level, expect to lose at least one level for dying. I think I'm going to try to work out the "getting jumped after exiting a dungeon" problem, also, or at least look into it. Also, some new monster populations, henchmen, and troop movement routines.
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Some of the Crafting promises they're making sound encouraging. The screenshots are pretty. Looks like we'll all be updating our computers or video cards if we want to play this one, no?
SWEET!
Yes, an upgrade will most likely be necessary (or in my case, most definitely). I'm super excited about all the tool-set changes/additions!
Sorry I'm quiet. I started a new job this week. Very draining. Time for sleep.
In case anyone was wondering there will be a game tomorrow at 2PM EST.
Anything new this week as far as the game goes tomorrow? Luftigar is curious.
I think I'm good for areas this week. We have two locales you guys haven't explored much at all: Annwyn Wood and Briarton.
I spent the morning in a spreadsheet wondering how to reconfigure the XP penalties. I decided to make the scale exponential rather than geometric. So rather than a flat 20% loss, expect 5-12% for second level, 7-14% for third, and as much as 30-36% for 11th level. After 7th level, expect to lose at least one level for dying.
I think I'm going to try to work out the "getting jumped after exiting a dungeon" problem, also, or at least look into it.
Also, some new monster populations, henchmen, and troop movement routines.
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