Friday, March 24, 2006

Connectivity tests succeed!

After a disheartening hour-long test last night, Scott was able to connect to the board on the first try this evening . I'd figured out what kept us from playing last Sunday. Game on!
We're playing Sunday at 2pm EST.
Make sure you're fully updated in the hakpak department. You'll need the small updates I posted last week and today, which are on the Vault here.

8 comments:

Don J. said...

What was the problem?

Pete said...

Well...
Most networks use something called DHCP, which automatically assigns internal I.P. addresses.
Now on top of my router's firewall and DHCP layer, my modem has a firewall and a DHCP layer. So I'm running a network that is nested inside another layer of "internal network" which I rarely deal with.
The modem's firewall is set to forward all ports to the router.
But roughly twenty minutes before playing, last Sunday, my mom was mopping, hit the power strip, and unplugged the router. When the router rebooted it was assigned a different internal I.P. than before, so the port forwarding table on the modem was invalidated, it was forwarding the data to an unused internal i.p.
Now you'd think I then wouldn't be able to access the internet at all, but a mechanism called port triggering patched up the gap when an application of mine was making a request, in a client-type of situation. But you guys couldn't get past the gap, because port triggering only works from the inside-out, upon the request of an internal application.
Well, most of the week I spent with a newer version of Norton that my dad downloaded the previous Friday, because that seemed to be the only thing that had changed.
But, in a "I'm fresh out of ideas" state, I went back to the port forwarding table of the modem, and it all became clear. What's more, it worked!

Don J. said...

I was starting to think you were going to have to call in a witch-doctor to fix the witch in your router.

Pete said...

Indeed! Wimpering, "Everything is set-up exactly the same, it doesn't work, I don't understand." was getting old.

Ryan said...

sorry, i couldn't make it last night Pete i will try to be there next week. What's more I have a battlefield area built and ready for a monster population (does it make sense to put in Monster spawn points or do you do that when you put in the Smithbrand MPOP[tm]?

can i just email the module to you? how does that work anyway, how does it get linked up with Shield Lands?

Pete said...

In the future, you should put the spawn points into the module yourself, after I've given you the information you need to hook up an area to the MPOP system. For now, though, you can just e-mail me the area and I'll outfit it and splice it onto town.

Pete said...

Oh Ryan, sorry I forgot to mention this. If you want to paint with all of the tiles & tilesets I have available, you need to plug-in my hakpak to the toolset.
From your pull-down menus: Edit > Module Properties > the Custom Content tab > and add the SHLDLNDS hak, and hit okay. It'll do a build and then your good to go. The rural tileset will now have a bunch of ruin tiles, and mud flats, and hills, among other things. Another tileset that's quite powerful is the City/Rural combo. It's a little slow to paint with because it has so many tiles, though.

Ryan said...

okay cool. having some luck with that. ummm... i think i may leave any townspeople/alter/voucher for the armor/etc. programming to you and just make a huge battlefield...in the snow. actually its pretty much finished. is there a way to upload it or email it to you Pete so you can check it out?