Tuesday, November 22, 2005

SOE to Star Wars Galaxies Players: Eat shit; Die.

"So i log in and i instantly have to convert my 66 Pikeman to one of the new 9 choices. Since Jedi is the only thing close to my old class i pick that. So now im in the middle of the Tat desert with no clothes and no weapon. No idea how to get one, there are no more waypoints and once i pulll out a vehicle i cant put it back. Can i get in the noob f'ing tutorial somehow BECAUSE I HAVE NO IDEA WHAT THE HELL I'M SUPPOSED TO DO!!!! I don't even have pants right now!!!"

- A poster from the SWG message boards.

So, in case you haven't been following the carnage, here's a quick rundown of a few of the fun changes which have been made to Star Wars Galaxies lately:

  • The 41 profession skill-tree system has been *ahem* streamlined down to 9 base classes, forcing existing players to either respec their characters or start new ones.
  • Loot drops have been added to the game which are much better than any player using trade skills can craft, destroying any monetary incentive to play Lando Calrissian (and no, that's not a joke. That's a real screenshot).
  • Most new loot added to the game is "No-drop/No-trade" for some reason.
  • The game's combat log has been removed so you can no longer tell how much damage your special attacks are doing.
  • The game's turn based combat system has been replace with a "Click as fast as you can LOL it's like Diablo and shit!1!" false-FPS system. Reportedly game enemies have no collision boxes and tend to all stand inside of one other, making combat "Exciting and challenging".
  • The game's interface has been striped of customization tools and is now a (crappy) knock-off of WoW's default interface skin.
  • "Force Sensitive" (er, I mean, Luke Skywalker ) is a selectable starting class (guess what class 80% of the player-base is now using).
Update: Sir Timothy Burke has more...

4 comments:

Pete said...

Yeah... my friend Matt was complaining about how everyone in SWG was a jedi, and annoying to boot.
I don't really get why they would do this. Why not just go off and make a new game?

Ryan said...

I'm suprised they came down so hard on traders. I thought merchandising was Lucas's thing anyhow.

"Lightsabers, git yo Lightsabers 'ere. all colors red, blue, green, and purple!"
---
yawn. I'm waiting for NWN2, anyway.
i'm sicka star warts and sicka George Luc-ass.
maybe he could start working on the American Graffiti sequel (or trilogy).

Mr. Alex said...

Pete: I'm not sure. They seem to think SOE can make more money by ditching there current player base and advertising the fuck out of their new "easy to play" SWG.

Me? I would have just grandfathered out the old game while building a new one. But then, I'm just an artist and don't understand the subtle complexities of how creating a fanatical army of former costumers who now hate your fucking guts will somehow help your brand. :P

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