Monday, December 03, 2012

But you can do shoulder rolls.


Winter has begun, I am not quite as busy, and my youngest daughter has decided that sleeping at night is rather overrated. Thus, I continue my search for an amusing computer game that we could play over a network and relive our table-top RPG adventures. Browsing on Steam I discovered that Dungeons & Dragons Online went free to play in 2009 and was recently added to the Valve platform for distribution.

After a rather large download, but easy installation process (one just needs to make sure to be logged into an administrator account in Windows); I started mucking around in the game. I have to chuckle every time I open it from the grand sales pitch of the combat system beta software in 2004 at Gen-Con when we pointedly asked about role-playing structures and crafting systems and the Hasbro marketing agent got a bit confused and irritated and responded with the quote that is the title of this post.

The game has been completely overhauled a half dozen times since then from what I have read, and I am so far pleasantly surprised with the potential of this ellaborate distraction. The interface is clean, the game runs smooth, the adventuring is highly oriented towards complete well rounded groups, the rule set is the familiar D&D third edition, the world is built as a series of town and dungeon adventure modules, all dungeons work as individual instances upon entering, and you need a little bit of tactic and skill to hit your targets. So it is largely a group hack and slash game, but not simply button mashing or watching animation scripts over and over again. Character progression is incremental and slow up to a standard 20th level, and there appears to be no grinding or resource farming built into advancing in the game. Quests are story driven and dramatically (campy) narrated by a Dungeon Master (on some big quests apparently by Gygax and Arneson); there are no "Thank you for slaying the 10 wolves, now will you please go hunt the 10 sort of moderately difficult bigger wolves?" that is the standard of the fantasy MMORPG.

It is possible to get the client working through WINE to run native Linux, but as is typically the case the process looks a bit wonky and cumbersome, it does have a good WINE AppDB rating and supposedly runs smooth though.

I still have not figured out how to do those highly anticipated shoulder rolls. I guess I have to go work on my barbarian's tumble skill. Join me, and together we can rule . . . err . . . cough . . . Eberron?

10 comments:

Pete said...

I'll let you know how my installation efforts fair. It'd be good to get on-line and chew the fat... stab some monsters.

Pete said...

Okay, I got it working. I didn't spend too much time with it running, so I don't know how stable it is. But I made a character and entered a server, so that all works. Do you want to set a time on Sunday to play?

Chad said...

aww man! we're playing D&D on sunday. that stinks

Pete said...

I can play tomorrow, too. Either way 8pm CET / 2pm EST / 1pm CST / 11am PST is the best time because it is not too late for Jason and not too early for Alex. I'm going into work tomorrow, but will drive home if gaming is going to happen.

Pete said...

It's kind of quiet in here. We'll get you in a game in the future, Chad. It's awesome that you guys are playing D&D. :-)

Don J. said...

What server are you stabbing monsters in? I have mucked around so far in Khyber. There does not seem to be any latency information in the client though, so I have no idea how good my connection is from Europe, or if there is any difference between the servers in play style or ping rate.

Pete said...

The log-in client obscures the IP addresses. And I can't find a list of server IPs with a cursory Googling. So pinging the servers is out. I guess we'll have to play it by ear.

Do you want to meet on a Mumble instance tomorrow, Jason? What time?

I'm spending this evening upgrading my system, so I can use the latest Blender/Freestyle build for a project.

Don J. said...

I think around 9 PM CET is realistic, maybe a bit earlier.
Mumble, mumble. You make the server as I always have trouble with the ports on that program.
We can plan future sessions to not interfere with Chad's gaming with real live people. (Of which I am mildly jealous.)

Pete said...

There should be a Mumble instance @ 71.207.41.181

It might be passworded. I'll be in as soon as I untangle this infernal headset chord.

Pete said...

Okay. It works, there isn't a password. I'm AFK making coffee, for a bit.