This was the third and final submission for this model. This was my first project using a renderer that does global illumination, and was complicated by the fact that it had to be presentation board size, at print resolution. I simplified the process by breaking up the image into light groups. I used Blender for modeling, the GIMP for compositing and texture synthesis, and Inkscape for a few patterns. It was rendered with Yafaray.
A high resolution version and some process images are in this Picasa album.
2 comments:
I'm digging the ceiling detail in the third-floor landing. Is that from the initial render or did you add it later?
Thanks!
The July version had most of the geometry in it. The September version had a good week of geometry editing, but they were redo's and "God will see it" details.
The rest of the time was spent with materials, lighting, and rendering. There was a lot of trial-and-error with that. The interior light passes ended up being photon-mapped and the exterior pass was path-tracing. Each pass tied-up my computer for about 16 hours. There was only one other computer in the office that had a hope of finishing, so I installed 64-bit Linux on it and put it to work. I really enjoy modeling, but rendering against a deadline is very stressful.
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