Hmm. The Linux ports of these games have some problems.
Braid won't run.
Cortex Command is a very promising game, but it is quite incomplete. And when something does happen, it starts to grind.
Machinarium is beautifully drawn and scored. It is so far my favorite. I needed to un-check the hardware acceleration box in the Flash settings dialog to keep the cursor for lagging terribly.
Osmos is a fun game, but has crashed on me.
The same goes for Revenge of the Titans.
The choice of library/platform for each game is a little weird. I can't say I've played many full-length games written in Java and Flash. Braid is a 2d game written for OpenGL, but somehow manages not to work.
These are all 2d games. "What's wrong with SDL?", I ask rhetorically.
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Hmm. The Linux ports of these games have some problems.
Braid won't run.
Cortex Command is a very promising game, but it is quite incomplete. And when something does happen, it starts to grind.
Machinarium is beautifully drawn and scored. It is so far my favorite. I needed to un-check the hardware acceleration box in the Flash settings dialog to keep the cursor for lagging terribly.
Osmos is a fun game, but has crashed on me.
The same goes for Revenge of the Titans.
The choice of library/platform for each game is a little weird. I can't say I've played many full-length games written in Java and Flash. Braid is a 2d game written for OpenGL, but somehow manages not to work.
These are all 2d games. "What's wrong with SDL?", I ask rhetorically.
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