Thursday, August 24, 2006

I'm making monsters for my friends.

I'm going to revise the Shield Lands schedule to make the game more sustainable at my end. A few things have brought this on: two of our core players are moving and won't have a reliable connection for a while, I need to start going to galleries and museums and producing art again or I'll go batty (I haven't tackled a big project since I started building this virtual world in earnest), and I'm under pressure to take on more architectural projects. I've enjoyed the games thus far, and it's something that I want to keep going as long as there is interest.
After two more weekly sessions (this weekend's game, and the next game on September 3rd), the game will become bi-weekly.

Thursday, August 10, 2006

No room for humans

I spent the day doing field work at a factory/R&D facility. Spaces built to machines' needs, rather than those of humans, are fascinating.
Related to this is the photography of Bernd & Hilla Becher, which is concerned with the variance and mutation of industrial structures.
1974, Bernd & Hilla Becher, "Pitheads"

Friday, August 04, 2006

Shield Lands Ho!







Frank Frazetta, the King of Fantasy Art
is my inspiration for this coming Sunday's session of
The Shield Lands [TM]

(See you in the sandbox, Huzzah!)
















Thursday, August 03, 2006

Nacreous Clouds

Okay, now i'll stop posting silly stuff and here is something pretty cool! Nacreous Clouds that form in Antarctica. They appear bright because they are high enough to be illuminated by the sun long after local sunset and the pastel colours arise through diffraction or interference effects in much the same way that colours appear in a film of oil on a puddle of water.

Scorpion and Sub-Zero vs. Optimus Prime and Hot Rod!!!!

Mymoney is on Prime and Hot Rod!

Wednesday, August 02, 2006