tag:blogger.com,1999:blog-15365158.post113437060762605303..comments2024-01-11T01:56:13.012-08:00Comments on Astromen!: The thunder of far-off battle...Don J.http://www.blogger.com/profile/05468697789068504474noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-15365158.post-1134591402573171342005-12-14T12:16:00.000-08:002005-12-14T12:16:00.000-08:00We'd better get our page-ranking up, then. It'll b...We'd better get our page-ranking up, then. It'll be an important factor in the next wave of technocracy.Petehttps://www.blogger.com/profile/04119934661023748815noreply@blogger.comtag:blogger.com,1999:blog-15365158.post-1134590557839974222005-12-14T12:02:00.000-08:002005-12-14T12:02:00.000-08:00I think that was the "Metaverse", but I think that...I think that was the "Metaverse", but I think that's what the guys who are putting it together are shooting for: 1 Client you can use to browse and enter any number of 3d worlds. There are other folks trying this too, but at least these guys know they'll need a few kick ass games to hook folks in if their business plan is going to take off. Eventually Google will buy them anyway. That will be about a year before Google Government(TM) is released, and we are all issued our Universal Google ID Cards...Mr. Alexhttps://www.blogger.com/profile/00578549098299300881noreply@blogger.comtag:blogger.com,1999:blog-15365158.post-1134571156275639262005-12-14T06:39:00.000-08:002005-12-14T06:39:00.000-08:00Isn't the Multiverse the name of the virtual stree...Isn't the Multiverse the name of the virtual street in Snow Crash by Neal Stephenson? an apt title, let's hope it does take off. it would be fun to have a virtual ASTROMEN! Guild. built from the ground up Shadowrun style, from hackers to halflings! street samurai to run-amok gnome gangs, and what else!?!Ryanhttps://www.blogger.com/profile/10753153144391342632noreply@blogger.comtag:blogger.com,1999:blog-15365158.post-1134522267594914492005-12-13T17:04:00.000-08:002005-12-13T17:04:00.000-08:00Pete, it's mostly fumes right now, but it sounds l...Pete, it's mostly fumes right now, but it sounds like a good deal. They're license is basicly that if you don't charge money, they don't charge you.Mr. Alexhttps://www.blogger.com/profile/00578549098299300881noreply@blogger.comtag:blogger.com,1999:blog-15365158.post-1134521912542748442005-12-13T16:58:00.000-08:002005-12-13T16:58:00.000-08:00Ah well, video games can certainly be art, but I s...Ah well, video games can certainly be art, but I subscribe to an auteur theory much like that found in film criticism. The jist of it is that the run-of-the-mill movie isn't terribly artful and is ham-strung by convention, but a few film-makers are able to push the medium forward by making really novel work. In games, my two favorites are Will Wright (Sim-City) and Peter Molyneux (Populous, Black & White, Syndicate, Dungeon Keeper). I am not and never will be like them. I am simply making a graphical MUD for my friends. So NWN as capital-A Art... not happening.<BR/>Alex: I'll take a look at this other suite and tell you what I think.Petehttps://www.blogger.com/profile/04119934661023748815noreply@blogger.comtag:blogger.com,1999:blog-15365158.post-1134503629392389672005-12-13T11:53:00.000-08:002005-12-13T11:53:00.000-08:00Pete: Check this one out! Ohhh! Just announced ...Pete: <A HREF="http://www.multiverse.net/index.jsp" REL="nofollow">Check this one out!</A> Ohhh! Just announced and looks like just what we've all been waiting for!Mr. Alexhttps://www.blogger.com/profile/00578549098299300881noreply@blogger.comtag:blogger.com,1999:blog-15365158.post-1134501126487912002005-12-13T11:12:00.000-08:002005-12-13T11:12:00.000-08:00Leisure Suit Larry is art.Leisure Suit Larry is art.Chadhttps://www.blogger.com/profile/06571730710508683948noreply@blogger.comtag:blogger.com,1999:blog-15365158.post-1134497734776897892005-12-13T10:15:00.000-08:002005-12-13T10:15:00.000-08:00Half-Life 2 is art.Half-Life 2 is art.Robert Martinhttps://www.blogger.com/profile/08640196911441296785noreply@blogger.comtag:blogger.com,1999:blog-15365158.post-1134493656892983832005-12-13T09:07:00.000-08:002005-12-13T09:07:00.000-08:00it's maybe closer to a playable story or a partici...it's maybe closer to a playable story or a participant requisite book, but whatever we can call it, I'm anxiously awaiting my recently ordered copy of NWN so we can play.<BR/><BR/>GAME ON!Ryanhttps://www.blogger.com/profile/10753153144391342632noreply@blogger.comtag:blogger.com,1999:blog-15365158.post-1134465621316155082005-12-13T01:20:00.000-08:002005-12-13T01:20:00.000-08:00I don't know Pete, there are plenty of arguments t...I don't know Pete, there are plenty of arguments to support video game and simulation as art. the tools are different but it's still a highly individualized vision your giving us in the Shield Lands. I'm being totally serious. The tilesets, gameplay mechanics, physics, etc. may be the set you bought or upgraded from the Manufacturer, but all the supplies artists buy come from GOLDEN, Winston & Newton, Holland Paint, etc. come from other manufacturers too. An sculptur's get everything from Home Depot. It' s all just tilesets. It's what we DO with them that is our Art. <BR/>Especially with a 120 meg hakpak (which adds additional customized features to the environment, right?) not to mention the histories that were written for the Lands and the inhabitants involved, and so much scripting to have it work just the way you want, right?<BR/><BR/> I could totally see it as your MFA work. Sure, why not? the medium is different. it being NWN, maybe means that the brand name is still showing on the canvas, but who cares? nobody who goes to look at art in a gallery would care.Ryanhttps://www.blogger.com/profile/10753153144391342632noreply@blogger.comtag:blogger.com,1999:blog-15365158.post-1134421533951864282005-12-12T13:05:00.000-08:002005-12-12T13:05:00.000-08:00That looks pretty hardcore. Though if I were inves...That looks pretty hardcore. Though if I were investing in it for a business I'd be wary, because after you'd sunk years of work into building a game on these people's platform, they'd have you by the throat, and would be able to price their support and hardware very high.<BR/>These development suites are never a one-time payment, own in perpetuity kind-of-deal, rather their scaled, incremental costs would be a huge drain on any kind of money you'd make off of a game. It's kind of like a vanity press in that way.<BR/>Other than that business problem, that suite looks pretty darned cool. Let's cross our fingers that they go bust and release their suite as freeware.Petehttps://www.blogger.com/profile/04119934661023748815noreply@blogger.comtag:blogger.com,1999:blog-15365158.post-1134416902350753092005-12-12T11:48:00.000-08:002005-12-12T11:48:00.000-08:00Did you see this Pete? I've been giving it a loo...Did you see <A HREF="http://www.kaneva.com/overview/KEPEditor.aspx?ttCat=create&subtab=myg" REL="nofollow"> this</A> Pete? I've been giving it a look...Mr. Alexhttps://www.blogger.com/profile/00578549098299300881noreply@blogger.comtag:blogger.com,1999:blog-15365158.post-1134394033769132542005-12-12T05:27:00.000-08:002005-12-12T05:27:00.000-08:00Nice screen shots. Also good to see that you have...Nice screen shots. Also good to see that you have culled the project down to something remotely manageable. Now if we can just convince people that it would be fun if they came and played . . .Don J.https://www.blogger.com/profile/05468697789068504474noreply@blogger.com