tag:blogger.com,1999:blog-15365158.post113342069887215197..comments2024-01-11T01:56:13.012-08:00Comments on Astromen!: Wanna work for BioWare?Don J.http://www.blogger.com/profile/05468697789068504474noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-15365158.post-1133802344526649772005-12-05T09:05:00.000-08:002005-12-05T09:05:00.000-08:00Yes, but I'd like to hear what you think about thi...Yes, but I'd like to hear what you think about this one some day.Mr. Alexhttps://www.blogger.com/profile/00578549098299300881noreply@blogger.comtag:blogger.com,1999:blog-15365158.post-1133759599135104752005-12-04T21:13:00.000-08:002005-12-04T21:13:00.000-08:00*scratches head* That's a mighty complicated answe...*scratches head* That's a mighty complicated answer. Can I get back to you on this one?Petehttps://www.blogger.com/profile/04119934661023748815noreply@blogger.comtag:blogger.com,1999:blog-15365158.post-1133510028197846272005-12-01T23:53:00.000-08:002005-12-01T23:53:00.000-08:00So Pete, what sorts of tools would you like to be ...So Pete, what sorts of tools would you like to be put in a game such as NWN to facilitate players "telling their own stories"? What about in "Video Game" RPGs in general?Mr. Alexhttps://www.blogger.com/profile/00578549098299300881noreply@blogger.comtag:blogger.com,1999:blog-15365158.post-1133494171527311432005-12-01T19:29:00.000-08:002005-12-01T19:29:00.000-08:00Allow me to pontificate because I've "had a few".....Allow me to pontificate because I've "had a few"...<BR/>Bioware's insistence on using dialogue trees to move their games forward is dumb. RPGs work best as tools with which the players can tell their own stories, not as vehicles for telling stories to the players.<BR/>Dialogue boxes become something you have to get through to get to the game.Petehttps://www.blogger.com/profile/04119934661023748815noreply@blogger.com